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Methelena

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  1. Methelena

    Summoners with AutoFarm

    who d'fck farms with summoners in mid rate full buff / mp potino server lel
  2. Methelena

    Beta Class Tests

    Okay I have done some tests 1 versus 1 with few classes and here are the results : For tests I used Elegia +6 sets full attribute & Elegia weapons +6 & Elegia Jewels +6 ( no epics ) & Full Enchanted skills +30 (duel & power) Full buff ( counter critical + skin +30 ) Archmage ( full skills +30 power ) Elegia +6 & full att set 7lvl ( around 300-400 attr per each element ) Saggitarious ( full skills +30 passives) Elegia +6 & Full attr 7 lvl ( 700 Fire only ) & Augment Dual Might Dualist ( full skills +30 duel & Passives ) Elegia +6 & Full attr 7 lvl ( 700 fire only ) & Augment Dual might Ghost Hunter ( Full skills +30 duel & passives ) Vorpal set +6 Full & Skull Dual / Skull Edge +6 & Full Attr ( 700 fire only) Archmage Vs Sagittarius Archmage with Promi + 30 power (Arcana Power +15 on) hits 1100 - 1300 damage regular & 3000 - 3500 critical damage (depends if protection is on { lower damage with protection on}) Saggitarius with Regular Critical ( Max Range + snipe ) hits 1700-1800 critical damage & DeathShot 2200 regular & 4000 Critical Damage Archmage VS Ghost Hunter Archmage with Promi +30 power (Arcana Power +15 on) hits 600-1000 regular damage & 2300-2800 critical damage (depends if protection is on { lower damage with protection on}) Ghost Hunter with Backstab +30 duel hits 3000 regular damage & 5k critical damage ( with focus death +15 / vicious stance +30 ) with Backstab + 30 duel hits 5k regular damage & 8k crticial damage ( with counter critical activated + crit wound + hex {focus & vicious stance activated} ) Archmage VS Dualist Archmage with Promi + 30 power (Arcana Power +15 on) hits 1000 - 1200 damage regular & 3000 - 3500 critical damage (depends if protection is on { lower damage with protection on}) Dualist with Aoe Skills +30 duel hits 1000 - 1100 regular damage & 2000 - 2100 critical damage ( full charges + all triggers used ) Additional tests All tests are made on chars with Elegia +6 ( set & jewels ) with full buff (resist shock +0 ) no epic jewels Hex +30 chance has like 10% succeed rate against char with full buff & elegia jewels +6 Cancellation removes 3-5 buffs Fear + 30 cost has around 7-10 % chance Stun +30 has around 3-5% chance Bluff +15 has around 5-10% chance Critical Damage Special Ability It does work with regular hits in but It do not affect skills Example : Ghost Hunter with dual daggers hits the same damage with skull dagger ( crit damage ) with backstab +30 duel Ghost Hunter with regular hits does more damage with skull dagger than dual daggers Dual daggers 1.5k from behind Skull dagger 3k from behind
  3. Methelena

    about server

    With all my respect but do you really believe in your words? As we all know how the h5 community & "Big Clans" works .... so be real Anyway paying big clans to play is not a big deal ... it does not ruin the gameplay it just increases the number of sides/people playing on the server ( they get paid by real money, not by donation coins inside the server) They should focus on keeping and supporting the Solo players which are the main factor of a stable economy
  4. arent we all bored with playing and facing the same classes every 2 weeks servers? 100% of CPs are MAGES/GLADIS/ARCHERS ..... it pretty much reminds me of Interlude chronicle back in the days which really disappoint me I really would be happy if there are more mixed CPs and a little bit different gameplay than every other h5 mid-rate server! * Create Daily Instances + Weekly instances for solo players (HWID per 1 char) - Include as drop BEWS / BEAS / mastery codexes / crystal attributes/ and such things (ofc lower chances) or also forgotten scrolls if u think to make them buyable * Do not ever make mass rewards with items like s84 or things like that (ruining economy) * Do not include items that are impossible or very hard to be obtained by regular players in Donation shop ( like Olf shirt +10 or Item enchanting above +6) even olf+6 is hard to be obtained by regular enchanting * Do not push with Hard Freya + make lower chances for vorpals in LOA * TOTALLY REMOVE AUTO FARM SYSTEM OR DECREASE IT TO 2h MAXIMUM ( 2h are enough for ppl to go pee/shit through the day ) it really ruins the economy and server become full of bots everywhere .... If I get something else in mind I will edit this post!
  5. arent we all bored with playing and facing the same classes every 2 weeks servers? 100% of CPs are MAGES/GLADIS/ARCHERS ..... it pretty much reminds me of Interlude chronicle back in the days which really disappoint me I really would be happy if there are more mixed CPs and a little bit different gameplay than every other h5 mid-rate server! * Create Daily Instances + Weekly instances for solo players (HWID per 1 char) - Include as drop BEWS / BEAS / mastery codexes / crystal attributes/ and such things (ofc lower chances) or also forgotten scrolls if u think to make them buyable * Do not ever make mass rewards with items like s84 or things like that (ruining economy) * Do not include items that are impossible or very hard to be obtained by regular players in Donation shop ( like Olf shirt +10 or Item enchanting above +6) even olf+6 is hard to be obtained by regular enchanting * Do not push with Hard Freya + make lower chances for vorpals in LOA * TOTALLY REMOVE AUTO FARM SYSTEM OR DECREASE IT TO 2h MAXIMUM ( 2h are enough for ppl to go pee/shit through the day ) it really ruins the economy and server become full of bots everywhere .... If I get something else in mind I will edit this post!
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